It can be difficult to keep all the game studios straight, especially with the proliferation of personal brands. Since it is Ennies season, and the voting page for publishers is awkward to use, I thought it might be helpful to highlight some publishers that I consider notable, along with my reasons. I have included a few big players as well that any reader of Necropraxis is probably already familiar with, that want to note for particular actions.
Chaosium Inc. deserves praise for reprinting classic RuneQuest titles in high-quality editions, keeping the back catalog available digitally, and reinvigorating Glorantha with a beautiful new edition of RuneQuest that builds on the classic version.
Cubicle Seven did a great job with the 5E Adventures in Middle-Earth line, though the art is a little brown for me. The mechanics are thoughtful in how they try to support the feel of Tolkien’s stories. I think the 5E Middle-Earth books would be a good mechanical base for a low-magic 5E game, even ignoring the setting.
E.M.D.T. is Gabor Lux, writing some of the best current AD&D style content, but more usable and with less verbosity.
Fria Ligan (Free League) is relatively new to me, but Forbidden Lands, which bills itself as retro open-world survival fantasy, looks to be a promising fusion of old school mechanical goals with focused design principles. Not sure whether the final result will match my tastes, but worth keeping an eye on. (They show up twice for some reason on the list at the time of this writing. I hope someone fixes that.)
Goodman Games, along with work on DCC, deserves praise for keeping other old school classics, such as those by Judges Guild, in print and bringing them to the attention of the mainstream, such as with the 5E conversion of B1 and B2 (my review).
Hydra Cooperative is the non-commercial hobby collective behind Operation Unfathomable, Slumbering Ursine Dunes, Misty Isles of the Eld, and many other key OSR publications. (The entity itself is non-commercial, but I think individual creators may earn profits.)
Jarnringen publishes the Swedish Symbaroum setting and RPG (see the Iron Pact fan site). The rules of Symbaroum are a bit mainstream for me, but the art is wonderful and evocative (I ran a short-lived campaign in the setting using my own rules). Symbaroum is also somehow associated with Modiphius, which I mention below.
Lamentations of the Flame Princess probably needs no introduction here. James still deserves support for being unwavering in commitment to quality of physical product and willingness to take risks. Frostbitten & Mutilated is also up for a number of awards.
Lampblack & Brimstone publishes supplements associated with or brand-adjacent to Dungeon World, but their pubs are just as useful for OSR play. Freebooters is a slick ruleset and I consider Perilous Wilds one of the classic hex-crawl supplements. Servants of the Cinder Queen is a short module worth checking out. The taste in art is impeccable too.
Lost Pages is Paolo Greco, fellow book snob, meticulous bookbinder, and the publisher of my own Wonder & Wickedness, along with games such as Into the Odd (my review) and his completely sui generis masterpiece, Cthonic Codex (False Machine review).
Melsonian Art Council: Undercroft zine, Troika, Fever Swamp, Crypts of Indormancy.
Modiphius Entertainment is assembling an intriguing catalog of what I might call hybrid mainstream-indie games… is that a contradiction? Mutant: Year Zero, Legacy: Life Among the Ruins (an Apocalypse World derivative), and so forth.
Necrotic Gnome Productions is Gavin Norman and an always reliable source of good B/X style content and rules, such as Dolmenwood, B/X Essentials, Theorems & Thaumaturgy (my review). Necrotic Gnome has plans for expansion and fancy editions, about which I am excited.
Red Box Vancouver is Johnstone Metzger, of Metamorphica (classic edition is pay-what-you-want), innumerable trad-friendly adventure modules such as Evil Wizards in a Cave, the Nightmares Underneath OSR game, Dungeon Full of Monsters, etc etc etc. He has also done a lot of work on powered by the apocalypse style games and so may be slightly less well known among the DIY D&D crowd.
red moon medicine show does Vacant Ritual Assembly, one of my favorite zines, though it has recently been dormant. Issue one is one of my top used-in-play supplements, for the ghoul market (my review).
Schwalb Entertainment is Rob Schwalb, industry veteran, who has created the mechanically innovative Shadow of the Demon Lord (my review), which may be slightly heavy rules-wise for someone with B/X tastes but is nonetheless worth checking out.
Sine Nomine Publishing is Kevin Crawford, creator of many products useful for old school exploration-focused games, including An Echo, Resounding, which is a must-read if you are interested in new takes on domain play. Additionally, he has created several free publisher tutorial products, such as this guide to TSR layout and Exemplars & Eidolons, a playable old school game which is also an InDesign layout tutorial.
Steamforged Games publishes the Dark Souls board game.
Swordfish Islands is Jacob Hurst, who has singlehandedly created a couple books with production values higher than Paizo or Wizards of the Coast and also happen to be fantastic old school hex crawl resources. Swordfish Islands is also up for product of the year.
Wizards of the Coast, despite managing Dungeons & Dragons, the Coke brand of tabletop RPGs, and needing no further promotion from me, deserves praise for making Fifth Edition D&D a versatile version that can be used for old school or new school play, and for keeping the TSR back catalog available.