To Alberetor in golden chariots the Gray Knights came. Queen Korinthia greeted them as emissaries of the sun god but they were not emissaries, they were conquerors. After many bitter years of war, the Queen fled north over the Titan Mountains with the remnants of her people to the barbarian lands bordering the endless primordial forest Davokar. Alberetor remains a blighted ruin presided over by the inscrutable Gray Knights. Though the church of Alberetor has always paid respects nominally to all immortal offices, in practice the sun lord Prios came traditionally to be exalted over all others. Because the order of Prios welcomed the knights from the sky, this hierarchy has become contested. North of the Titan Mountains, the Queen founded the new realm of Ambria. The nobles of Ambria have now turned their attention to incorporating or eliminating barbarians and subduing the forest itself, which shrouds the ancient mysteries of the lost civilization Symbaroum. Explorers of the forest depths report weird happenings far beyond the mundane dangers posed by unknown, hostile wilderness. Ambrian adventurers seeking fortune in the opportunities created by these upheavals, concentrated in the border town of Thistle Hold, are divided regarding respecting or exploiting unknown Davokar.
This campaign abstract is derived from the default setting of Symbaroum.