|Image from Wikipedia|
Dungeon World has some excellent, interesting magic items. There are very few simple +1 style items, and most of them have clever drawbacks. My only (minor) complaint is that I think the collection would benefit from more consumable or impermanent items, which lead to interesting resource management and also militate against accumulating lots of permanent enchanted items as a campaign progresses.
As an example, consider the DW version of an old classic, the bag of holding. This item is a huge boon, because it allows one to worry less about encumbrance and thus be more likely to have the tools needed for a given situation. This version has a nice twist: you can’t always find exactly what you want, or at least not quickly.
Bag of Holding – 0 weight
A bag of holding is larger on the inside than the outside, it can contain an infinite number of items, and its weight never increases. When you try to retrieve an item from a bag of holding, roll+WIS. ✴On a 10+, it’s right there. ✴On a 7-9, choose one:
• You get the exact item, but it takes a while
• You get a similar item of the GM’s choice, but it only takes a moment
No matter how many items it contains, a bag of holding is always 0 weight.
Yes, this includes some player narrative control, but that’s easy enough to fix if you don’t like it. Here’s a version I might use with OD&D.
When you try to retrieve an item from a bag of holding, roll 1d6. You find:
- 1-2: junk from the inter-dimensional nexus (ask referee)
- 3: something similar that you have never seen before
- 4: something similar that put in previously
- 5: what you were looking for, but it takes a full turn
- 6: what you were looking for immediately
That could probably be tightened up a bit, but you get the idea.
The quoted item description above is from DW page 333 and is creative commons licensed. Dungeon World can be found at RPGNow.