- 3d6 in order for ability scores.
- Pick class: cleric, fighter, magic-user, thief (human only).
- Roll for equipment (or 3d6 * 10 for GP and purchase à la carte).
- If magic-user, roll for starting grimoire.
- Roll for starting retainer.
- Save versus death at 0 HP (success = unconscious, failure = death).
- Reroll HP before each adventure.
- Save to retain spells when cast (vancian variant 1).
- Magic-Users may arm themselves with daggers only (Men & Magic, page 6) is a legal stricture. If magic-users are seen armed with weapons other than daggers and casting spells in civilized areas, they will be driven away (traditional punishment also includes branding on the face, and sometimes the severing of the primary hand). Further, casting a spell with the intent of harming another man is malfeasance and punishable by death (traditionally burning). Note that banishment is a significant punishment, as pockets of civilization are rare.
- All magical weaponry is usable by fighters, and this in itself is a big advantage (Men & Magic, page 6). Magic swords are mostly inert for non-fighters, though they can sometimes be wielded as standard weapons (though they may curse their wielder). There are some warlock blades (which will serve a magic-user) and some holy blades (which will serve a cleric), but these are even rarer than magic swords in general.
- Clerics may use edged weapons, but contrary to what it states in the rules, it is a rare magic weapon that will consent to serving a cleric.
- Alignment is not about morals or behavior, so there is no need to pick an alignment for your character.
- Note that the thief from Supplement I: Greyhawk is available, but I won’t be using anything else from that book (no expanded ability modifiers, variable weapon damage, or variable hit dice).
- Clerics may not research new spells, though they may find new spells on ancient holy scriptures through adventuring.
- Holmes rules for scroll creation (100 GP & 1 week of time per spell level). Above-level scrolls may be scribed from grimoires.
See also the 20 rules clarifications for more details.